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🧬 Monster Profile
Family
NameDice Magician
ElementWater
ArchetypeAttack
Natural Stars
Skill-ups to Max
×12
Base Stats
ⓘ
HP8,400
25th %ile: 9885
Median: 10215
75th %ile: 10545
Dice Magician (Water): 8,400
939012345
ATK692
25th %ile: 812
Median: 845
75th %ile: 867
Dice Magician (Water): 692
7471098
DEF560
25th %ile: 593
Median: 615
75th %ile: 637
Dice Magician (Water): 560
406714
SPD101
25th %ile: 101
Median: 103
75th %ile: 105
Dice Magician (Water): 101
95123
CR15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Dice Magician (Water): 15%
15%30%
RES15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Dice Magician (Water): 15%
15%40%
ACC0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Dice Magician (Water): 0%
0%25%
25–75th %ile
Median
This monster
⚔️ Skills
1
Roll Dice2x Hits
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Max Skill:+30% Damage
Mult:ATK1.9*ATKx 2
Effects:UnrecoverableDecrease DEFIncrease Glancing Hit ChanceAdditional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
2
Dice TrickAOE
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.
Cooldown:5 turns → 4 turns (−1)
Max Skill:-1 CD+20% Damage
Mult:ATKATK*(0.1*DICE + 0.7)x 5
Effects:Ignore DEFGuaranteed Critical Hit
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
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⚖️
No recorded balance patches for Dice Magician (Water).
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